Or at least sane widescreen users like you and a lot more except the OP can acknowledge that it most of the time requires extra time and effort (even if it is a small amount) In response, some dev teams will be taking their titles off the market to avoid this fee.Originally posted by Revy106:I upgraded from 2560x1440p to 3440x1440p and yeah find it annoying when games dont support that resolution, but 99% of the time they add it in soon after release or even just before. That being said, there will likely be a huge shift in indie development with Unity's new download fee that will go into effect at the start of 2024. ![]() In many ways, access to software like Unreal Engine and Unity has made indie development much more viable with pre-packaged tools like RPG Maker highlighting the creativity of a lot of folks. If I had to pick an expertise, I'd say it would be the diversity and development of independent games. TheGamer is a great platform for me to share my thoughts and ideas while getting a chance to read the writings of others which broaden my perspective. Since I started, I've had the opportunity to learn a lot about the industry, conduct research investigations, and most important, interview developers of all sorts. I've been writing about games and pop culture for over 5 years now with a focus on indie games. ![]() When he's not playing or writing, he's drawing comics and making puns. He's spent a lot of time working as a video editor and graphic designer for sites like Guide Fall and plans to continue his efforts for TheGamer. Will Quick is a game player, journalist, and content creator currently living in Spain.
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